Behind the Scenes of Fallout, Gaming’s Most Surprising Small Screen Triumph
The Fallout TV series has made a triumphant return to streaming services, and it's fair to say that fans were agreeably astonished by the excellence of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it effectively portrayed various facets of the player's adventure.
There was Lucy the vault dweller, trying to act with integrity and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction rookie, who begins to question his faction's dogma and causes plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any moral compass out in the irradiated wilderness.
Setting the Stage for a New Chapter
The show's first season finale unveiled crucial details about who helped cause the nuclear war that condemned a group of people in bomb-proof bunkers for hundreds of years. It also posed plenty of questions open for the upcoming chapter – and, now, anticipations are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips one of the series creators.
“Going into the first season, people were like, ‘Just don't mess it up’,” comments the game director. “We are thrilled with the response to the show, so now people are arriving with more excitement and different expectations.”
A New Vegas Vibe for Season Two
The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, even if it was technically flawed at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That dusty, blasted-out iconic highway feeling of the game is so much fun to translate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators suggest that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its makers insisted on authentic items and sets were constructed, echoing the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to feel like it’s real.”
Indeed, pretty much each creature you see on-screen is physical, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are created using practical effects, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series resonates because it is made by talented film-makers who are also passionate gamers, with the help of the original creators behind the video games. This mutual respect for the universe is clear in the final product.
The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, marking a change from the previous season. This schedule will allow for a new viewing experience, something the showrunners themselves are eager to observe.
“It's richer, it’s more expansive, it’s funnier, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”